I'm trying to come up with a way to remove a section of geometry that is attached by a single point (procedurally of course). In the example image I want to delete the smaller piece of geometry that is attached at only that single point.
I tried doing some things in a point wrangle checking for point neighbors, but there are some other prims on this object that match neighbor counts.
I would love some VEX help if anyone has some suggestions. (or maybe theres a SOP function that will do it too)
Removing primitives connected by a single point
4620 3 0- TheProgg
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- old_school
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I always lean on the UV tools to do this heavy lifting. In this specific case you can use UV Flatten SOP to easily detect these types of free hanging pieces.
Follow up Connectivity SOP which has a primitive option to use UV connectivity.
No way VEX will be efficient at doing this unless there is a specific c++ function that can efficiently do this, and there isn't such a function that I am aware of.
See attached hip file.
Hope this helps.
Follow up Connectivity SOP which has a primitive option to use UV connectivity.
No way VEX will be efficient at doing this unless there is a specific c++ function that can efficiently do this, and there isn't such a function that I am aware of.
See attached hip file.
Hope this helps.
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- tamte
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- TheProgg
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