Bend multiple lines separately

   3406   6   0
User Avatar
Member
23 posts
Joined: Sept. 2018
Offline
I copied some lines onto a geometry.
How can I bend them separately?

So far, I tried the copy stamp option and
several for loops, but I cannot get this to work.

I can imagine doing this in an attribute wrangle,
but I guess there's a much easier (node) option.

Could anyone please point me to the right way
here, please? Thx.

Attachments:
BendLines.png (240.3 KB)

User Avatar
Member
23 posts
Joined: Sept. 2018
Offline
Just to clarify, this approach was probably my best one (lol).
How can I copy one of the many lines to my scattered points?

Attachments:
BendLines2.png (171.6 KB)

User Avatar
Member
480 posts
Joined: July 2005
Offline
Hi,

here is example using the “for-each-nodes”. The idea behind is using the metadata to create attributes for each iteration. These attributes can be used to perform a single operation for each iteration and after this the result can be merged to the feedback result of the loop.

Attachments:
scatter_bend.hipnc (110.0 KB)

User Avatar
Member
900 posts
Joined: Feb. 2016
Offline
This might be an interesting read too
https://forums.odforce.net/topic/25760-curling-hair-curves-with-vex/ [forums.odforce.net]

cheers
User Avatar
Member
459 posts
Joined: Oct. 2011
Offline
Guide Process SOP could also be an option for bending curves:


-b
http://www.racecar.no [www.racecar.no]
User Avatar
Member
23 posts
Joined: Sept. 2018
Offline
Ah great, thank you all!
That'll keep me busy for days
User Avatar
Member
23 posts
Joined: Sept. 2018
Offline
I now understand much more about all this stuff.

Here's my “move to points” solution.

Attachments:
MoveToPoints.png (228.1 KB)

  • Quick Links