Problem with export Houdini "vertex animation texture" to Unity

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Hi guys. I created fluid simulations in Houdini and export mesh, positional and normal map (using GameDev Toolset Houdini “vertex animation texture”).
Then I export this to Unity. If target platform - PC, vertex animation is displayed correctly. But if I switch target platform to Android or iOS - vertex animation is displayed incorrectly. I tried change texture settings - it does not help. I think trouble in texture settings or shader (shader I use from here https://github.com/sideeffects/GameDevelopmentToolset/tree/Development)
May be somebody know how decide this? Thank you

Attachments:
PC_Platrofm.png (66.9 KB)
Android_Platform.png (113.1 KB)

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I am seeing something similar for soft body animation – did you ever figure it out?
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Finally found the correct settings via this thread:

https://www.sidefx.com/forum/topic/54975/ [www.sidefx.com]

For VAT to work on unity-ios I had to export an EXR then manually override Unity's texture import settings to read it in as a RGBA Half texture.
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