Hi guys. I created fluid simulations in Houdini and export mesh, positional and normal map (using GameDev Toolset Houdini “vertex animation texture”).
Then I export this to Unity. If target platform - PC, vertex animation is displayed correctly. But if I switch target platform to Android or iOS - vertex animation is displayed incorrectly. I tried change texture settings - it does not help. I think trouble in texture settings or shader (shader I use from here https://github.com/sideeffects/GameDevelopmentToolset/tree/Development)
May be somebody know how decide this? Thank you
Problem with export Houdini "vertex animation texture" to Unity
5259 2 1- samoretyanin
- Member
- 7 posts
- Joined: Feb. 2017
- Offline
- nicholasralabate
- Member
- 114 posts
- Joined: Sept. 2017
- Offline
- nicholasralabate
- Member
- 114 posts
- Joined: Sept. 2017
- Offline
Finally found the correct settings via this thread:
https://www.sidefx.com/forum/topic/54975/ [www.sidefx.com]
For VAT to work on unity-ios I had to export an EXR then manually override Unity's texture import settings to read it in as a RGBA Half texture.
https://www.sidefx.com/forum/topic/54975/ [www.sidefx.com]
For VAT to work on unity-ios I had to export an EXR then manually override Unity's texture import settings to read it in as a RGBA Half texture.
-
- Quick Links