In a previous post, I discussed a simple pinball simulation I am working on. In this post, I'd like to discuss the placement of the pins on the game board.
Each pin is a separate static object. Potentially there could be a dozen pins or more, and I am wondering how to make procedural copies of these objects.
Right now, when I add a pin, I do a copy and paste at the object level, and then I go into the AutoDopNetwork to add in the new node. I am sure there is a better way; I just can't figure it out. Maybe the pins don't need to be separate objects, or maybe there is a way to procedurally copy static objects?…
-Scott
Edit: I guess what I'm looking for a shelf tool like RBD objects, but, rather, for static objects.