How can I prevent the bouncing effect with the deformed cylinder?
I have a particle source with a (gravity) force and a collision which is set to slide. The colliding cylinder is deformed. The deformation is quite fast and I need more control after the collision. I don't want to limit the velocity, I just want them to slide on the inside surface.
Sliding Particles
3824 3 1- sascha
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- edward
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- sascha
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edward
My memory is foggy but I think can be controlled via the CLING value if you append a Property POP.
I see no effect after setting up the cling attribute. As I understand the documentation it should be very high in order to attract the particles with a higher force. However even if I attach a very low value I see no difference.
- jesta
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other things to look at are sub-samples and the collision tolerance.
If the tube is moving a lot between frames you'll need to have higher sub-samples.
If this is still not helping then try setting the collision behaviour to bounce on colision, and reducing the gain N value to something very low or even 0.
It's possible that cling is not the right way to go about getting the result you want.
Jerry
If the tube is moving a lot between frames you'll need to have higher sub-samples.
If this is still not helping then try setting the collision behaviour to bounce on colision, and reducing the gain N value to something very low or even 0.
It's possible that cling is not the right way to go about getting the result you want.
Jerry
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