I'm rendering an i3d file with 3d Texture Cloud .
when using adaptive step I get these square artefacts on the edges of the cloud
(see attached pics)
I tried to change resolution,compression,variance when generating the texture but no luck ..
searching in old posts it seems to be a known problem , but didn't find any solutions.
I'm using 8.1.666 on gentoo.
adaptive step in 3D Texture Cloud
7351 8 1- lulu116
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- jason_iversen
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Hmm, I wonder if this post is related? They seem to exhibit similar artefacts…
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=6043 [sidefx.com]
No solution yet
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=6043 [sidefx.com]
No solution yet
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
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- ben simons
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Here's a couple of things to try:
In the 3D Texture Generator ROP:
In the 3D Texture Generator ROP:
- Reduce the Oversampling parameter to 1
Change the Variance parameter to 0 When the i3d file is too small (in resolution) you tend to see blockyness all over, so I don't think that's what is happening in your image. I'm guessing that Oversampling to “1” will fix it. It removed the black tiles I was seeing in my alpha's. (ahem: Thanks goes to MarkE & Andrew!!)
cheers,
ben.
''You're always doing this: reducing it to science. Why can't it be real?'' – Jackie Tyler
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