I have a simple RBD setup- the Wall and the Ground Plane are glued together, yet the Wall jumps off the Ground plane when impacted by the sphere. How can I get the Wall to stay put on the ground plane? Scene File attached. Thank you!
Here is your file back with some changes. I did a lot of things but the main one was I used a real grid as the ground plane. The shelf attempts to bring the “virtual floor” back into SOPs to build the constraints, but this won't work.