Hi
Have a puzzling issue with a straightforward exploding effect using Voronoi Fracture.
I am using a Object Merge to bring in my Geometry from another SOP.
If I test with simple geometry, ie a torus (voronoiFracture_complexGeo1.png), the exploding effect works fine
When I substitute with more complex geometry (voronoiFractureComplexGeo2.png), even though I can see the visualized fracture, I get no dynamics, ie explosion.
Is there perhaps some setting on my VoronoiFracture SOP that needs tweaking, or is this simply a limitation when using complex geometry?
In the attached, voronoiFracture_DOPs.png shows the settings on my PopAttract in my DOP which creates thje effect.
VoronoiFracture with complex geometry
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