VoronoiFracture with complex geometry

   1338   1   1
User Avatar
Member
350 posts
Joined: June 2016
Offline
Hi

Have a puzzling issue with a straightforward exploding effect using Voronoi Fracture.

I am using a Object Merge to bring in my Geometry from another SOP.

If I test with simple geometry, ie a torus (voronoiFracture_complexGeo1.png), the exploding effect works fine

When I substitute with more complex geometry (voronoiFractureComplexGeo2.png), even though I can see the visualized fracture, I get no dynamics, ie explosion.

Is there perhaps some setting on  my VoronoiFracture SOP that needs tweaking, or is this simply a limitation when using complex geometry?



In the attached, voronoiFracture_DOPs.png shows the settings on my PopAttract in my DOP which creates thje effect.

Attachments:
voronoiFracture_complexGeo1.png (247.6 KB)
voronoiFractureComplexGeo2.png (234.8 KB)
voronoiFracture_DOPs.png (243.7 KB)

User Avatar
Member
310 posts
Joined: July 2012
Offline
Most likely because you are using a rigid body solver with RBD packed object, instead of a Bullet Solver, but post a hip and Ill check it out.
  • Quick Links