hi,
i am prototyping a rigid body simulation and running in some problems.
i want to fill up a container with simple boxes. a character is also in this container, which will move the boxes later around in animation…
my setup is like that:
-a grid above the container scatters points, then copy to points boxes with random orient attribute. this is turned into rbd.
when i simulate, the boxes fall into the container but they never come to rest, they move all the time, like trying to find their rest…
i tried almost every parameter in the rbd solver without success. also tried the collision and physical parameters…
does anybody have a hint how get a stable sim?
rigid body - objects dont come to rest
1669 2 1- soulcage_dpt
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- Josh Wibberley
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- soulcage_dpt
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i tried also with a pop drag force, but its not better.
i also tried to set up a pop solver in combination with the rbd solver for emitting particles one by one that behaves like rbd, but i failed. couldnt even get the setup work…
i ended now making it all in maya with mash-dynamics wich works very good out of the box…
i also tried to set up a pop solver in combination with the rbd solver for emitting particles one by one that behaves like rbd, but i failed. couldnt even get the setup work…
i ended now making it all in maya with mash-dynamics wich works very good out of the box…
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