Hi all,
AS title suggests, I'm trying to bake scene AO onto vertex colours. I can get this working via a rendered AO map using the AttributeFromMap - but it doesn't look correct, and it means I have to bake a rasterized map first..
Ideally I want to make scene AO directly onto vertex colors.
Anyone know how to do this?
Many Thanks
Baking scene AO onto vertex colours?
2837 2 0- Visco
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- jsmack
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- Konstantin Magnus
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The GameDev-toolset has a node called “calculate occlusion”, as well.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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