FLIP failure

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Have a sudden loss of my FLIP particles for no apparent reason.
Through trial and error though I think I am getting closer to figuring out why.

In 2 tests with the exact same settings, the only thing I changed was the Collision Separation override on my FLIP Object.

When it was set to .5 * Particle Separation the simulation fails at around frame 100.(the particles rapidly drain away)

When it was set to .25 * Particle Separation the simulation fails on or around frame 40.

So my thinking possibly memory related??
I checked and OpenCL is NOT enabled on my Solver.


What else could be causing this?

Attachments:
FLIP_Object_CollisionSep.png (20.9 KB)
Launchv12__FLIP_Failure025ps.mp4 (3.7 MB)

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http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Stopping_volume_loss [www.tokeru.com]
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