Have a sudden loss of my FLIP particles for no apparent reason.
Through trial and error though I think I am getting closer to figuring out why.
In 2 tests with the exact same settings, the only thing I changed was the Collision Separation override on my FLIP Object.
When it was set to .5 * Particle Separation the simulation fails at around frame 100.(the particles rapidly drain away)
When it was set to .25 * Particle Separation the simulation fails on or around frame 40.
So my thinking possibly memory related??
I checked and OpenCL is NOT enabled on my Solver.
What else could be causing this?
FLIP failure
1151 1 0- art3mis
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