Hey fellows,
I have a quite strong Maya background, and now I use Houdini exclusively for my freelancing work (with Zbrush of course). Recently I had to UV map a character. Unfortunately, I didn't really catch how Houdini is supposed to work with UVs. I used flatten to flatten out my islands (not satisfying, especially straightening is not really working, lack of advanced tools, like Maya or Modo), then I packed with UV Layout (lack of proper scale control, lack of transforms, like rotation override, etc) made a really hard time while unwrapping. The final result is less than satisfying, 59% of coverage, the island alignments are not as I wanted, etc.
I'm curious if anyone uses Houdini for game art, and what is your workflow. I have no access to another 3D package at home, so I want to exploit Houdini as much as possible.
UV Mapping, Layout, packing, whateva'
1168 2 1- szmatefy
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- protozoan
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- szmatefy
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- Joined: Dec. 2015
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I don't think any screenshot would help at all, because I'm asking about others workflow. As I said I'm coming from Maya, so I need to learn how to think when UV napping in Houdini.
For example, in Maya I can flat align vertices as I want, and then unfold the rest of the UV island. Or I can align any island based on a single edge selection. Etc. I'm pretty sure that Houdini has equivalent features but I don't know these. Or maybe the workflow should be changed?
For example, in Maya I can flat align vertices as I want, and then unfold the rest of the UV island. Or I can align any island based on a single edge selection. Etc. I'm pretty sure that Houdini has equivalent features but I don't know these. Or maybe the workflow should be changed?
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