Friction attribute value based on @P in Vellum

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Hi,

I want to change a point friction based on particle position in Vellum solver. Where I have to put the point wrangle that value is updated after each step?

Thank you
Mika

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Inside the solver, use a popwrangle.
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jsmack
Inside the solver, use a popwrangle.

DAMN! Of course! That worked! Thank you, Sir

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you don't have to unlock the solver just to add the node, you can just dive in, it will take you to the Forces subnet and you can put your Popwrangle in there
Edited by tamte - April 22, 2020 22:13:35
Tomas Slancik
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Method Studios, NY
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