Polyexpand selected edges or edgesgroup

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Hi,

I'm trying to do a polyexpand2D on a group of edges, or a polyBevel on outer edges, is there a proper and strong way to do it procedurally ?

Here is an example of a shape :


This is the result I try to achieve for the outside edges expand :


And here is the result for the inside edges :


Of course, I plan to use it for any shape… Anybody has a clue ? I can't get a proper result.
I don't think I have enought knowledge to do it in vex, if it's possible, especially for collisions with points or edges intersections.

Thx !

Attachments:
init_shape.JPG (34.8 KB)
expand_out.JPG (39.8 KB)
expand_in.JPG (37.7 KB)

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