Hi,
I'm trying to do a polyexpand2D on a group of edges, or a polyBevel on outer edges, is there a proper and strong way to do it procedurally ?
Here is an example of a shape :
This is the result I try to achieve for the outside edges expand :
And here is the result for the inside edges :
Of course, I plan to use it for any shape… Anybody has a clue ? I can't get a proper result.
I don't think I have enought knowledge to do it in vex, if it's possible, especially for collisions with points or edges intersections.
Thx !
Polyexpand selected edges or edgesgroup
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