Pcfind works differently
1391 3 2- blackagate
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Hi all,
I've created this topic on Odforce, however still got no answers. Probably here there are some developers that can answer?
I have a specific problem. In Houdini 16.5 I had an asset where I used Connect Adjacent Pieces. When I tried to open this asset in Houdini 17.5, the lines behavior was totally different. A detailed analysis showed that the problem is inside of a VEX-code and pcfind_radius funktion that works differently now. I didn't find any mentions of it in the documentation. Does anybody now, what exactly was changed, and how therefore I could return the previous behavior back?
Here I attach two screenshots and an example file.
Thanks in advance!
I've created this topic on Odforce, however still got no answers. Probably here there are some developers that can answer?
I have a specific problem. In Houdini 16.5 I had an asset where I used Connect Adjacent Pieces. When I tried to open this asset in Houdini 17.5, the lines behavior was totally different. A detailed analysis showed that the problem is inside of a VEX-code and pcfind_radius funktion that works differently now. I didn't find any mentions of it in the documentation. Does anybody now, what exactly was changed, and how therefore I could return the previous behavior back?
Here I attach two screenshots and an example file.
Thanks in advance!
- Librarian
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- shadesoforange
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If you don't get an answer, stuff like this is a case for support@sidefx.com
Edited by shadesoforange - Oct. 14, 2020 13:03:23
Manuel Köster - Senior Technical Artist @Remedy Entertainment
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- blackagate
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