Hello, I'm relatively new to houdini, and been learning on my job to create some flip fluid simulations. I'm trying to recreate a fluid simulation of blood sticking to the surface of a piece of geo. I want the fluid slide down a surface that is slanted the other way without it falling straight down if that makes any sense? I tried finding videos on this and looking up forums to find a way to fix this issue. If anyone has any leads that would be really helpful and appreciated!
Pic on the bottom is for ref with a quick visual drawing on the side to further illustrate what I'm attempting to do.