fluid sticking to surface

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Hello, I'm relatively new to houdini, and been learning on my job to create some flip fluid simulations. I'm trying to recreate a fluid simulation of blood sticking to the surface of a piece of geo. I want the fluid slide down a surface that is slanted the other way without it falling straight down if that makes any sense? I tried finding videos on this and looking up forums to find a way to fix this issue. If anyone has any leads that would be really helpful and appreciated!

Pic on the bottom is for ref with a quick visual drawing on the side to further illustrate what I'm attempting to do.

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Screenshot 2022-01-18 143501.jpg (712.9 KB)

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Not quite sure what you are trying to do, but it might be good to do a 2d fluid sim, then creep it onto your 3d surface. I've attached an example.
Edited by mrCatfish - Feb. 16, 2022 10:52:13

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Screenshot from 2022-02-16 10-43-48.png (109.1 KB)
bloodSplatter.5.hipnc (2.4 MB)

Sean Lewkiw
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Machine FX - Cinesite MTL
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