Day 8 Animation | Vellum | Balloon

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Struggled a little here to work out how to animate the pressure property per letter. I tried animating the values outside of the solver based on proximity to the end of the hour hand - but that didn't work past the first frame - instead I used a vex expression inside a vellum constraint property that was driven by the frame number and a ptnum value that I'd transferred and promoted on each hour symbol.
float dist = abs(((@Frame/20.0)-(12-@origptnum)));
if (dist < 0.3) {
 restlength = 4;
}
else {
 restlength=0.2;
}
Note:
Text from Attribute node by ndickson orbolt.com

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balloon1.png (791.0 KB)

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Edited by yotatanbe - March 10, 2022 04:33:55

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Mardini Day 08: Balloon
oof barely made it. Did quick setups... Just trying to chase it. Busy at work... hooo

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Here's my submission for Vellum Balloon:

Edited by Peter_Arcara - March 8, 2022 23:37:31

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houdini_3LW0ZEvhwz.png (1.6 MB)

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Hello guys, here is my entry for Vellum Balloon:




Quick breakdown showing the node in action:




Hope you like it, cheers!

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vellum balloon_img 01.png (608.7 KB)

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Another fun evening of playing with pressure.

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houdini_30spkqd56b.jpg (803.4 KB)

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Mardini Balloon


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Spent two days watching tutorials, now catching up
Edited by majstorovich - March 10, 2022 16:49:37

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08_VellumBalloon_Nodes_majstorovich.png (492.4 KB)

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All the cloth textures are generated in COPs with ramps! COPs leaves a lot to be desired after getting very comfortable in Touchdesigner, but I'm sure I'll find some use for it.

Simulation and animation were created on March8, then quickly lit and textured this last night.

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day8cops.png (789.2 KB)
day8screenshot.png (1.5 MB)

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