In the UV Layout SOP I'd like to keep "Scale Island to Match Their Surface Areas" enabled, but at the same time I'd like to set relative scale of certain islands with a floating point attribute.
In other words, I'd like to decrease UV size of arbitrarily less important islands, while still benefiting from automatic scaling based off surface area that the UV Layout SOP offers.
Is it possible?
[SOLVED] UV Layout: auto decrease scale of certain islands
903 2 1- ajz3d
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- jsmack
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- ajz3d
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Holy moley! That's a masterful advice!
It's funny that somehow I never paid attention to all those collapsed folders located above "Scale islands to Match..." toggle. Perhaps my banner blindness is slowly creeping into other areas of my visual perception, or perhaps it's because variable scaling isn't mentioned in the docs [www.sidefx.com], which I always try to read before asking silly questions.
It's most likely both.
It's funny that somehow I never paid attention to all those collapsed folders located above "Scale islands to Match..." toggle. Perhaps my banner blindness is slowly creeping into other areas of my visual perception, or perhaps it's because variable scaling isn't mentioned in the docs [www.sidefx.com], which I always try to read before asking silly questions.
It's most likely both.
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