Unreal Starter Kit: RoadTool question

   879   1   1
User Avatar
Member
5 posts
Joined: Dec. 2019
Offline
Hi,

Unreal Version: 5.1.1
HoudiniFX: 19.5.534. (non-commercial)

I have a question on the Unreal Starter Kit [www.sidefx.com]. It comes with a RoadTool.

I can easily use the `World Outliner Input` to get a network:



I would like to use `Curve Input`. I can't find any documentation on it, but I assumed that I can draw some curves in Unreal and it would make a road network out of it.



When I select `Curve Input` and add some curves, I get something like this, but no roads.



Should this work? Is there any documentation or example?

Thank you
Dan

Attachments:
SCR-20230308-mfd.jpeg (471.0 KB)
SCR-20230308-mfh.png (87.4 KB)
SCR-20230308-mht.jpeg (59.0 KB)

User Avatar
Member
5 posts
Joined: Dec. 2019
Offline
So I think the answer to my question is that nothing but boxes is implemented in the tool. This is what it looks like:



I *think* that `object_merge1` node is somehow responsible for the list of possible inputs:



Although I don't fully understand what it's doing.

Is the new `Road Generator` tool that comes with Labs the replacement for this older `Road Tool` then?

Dan

Attachments:
SCR-20230311-tjq.png (284.3 KB)
SCR-20230311-tkd.png (1.3 MB)

  • Quick Links