Material X in /obj Context, Assigning in LOPs?

   964   2   1
User Avatar
Member
132 posts
Joined: Aug. 2014
Offline
I noticed that you are permitted to define a Material X shader in the /obj object context.
I'm creating an HDA in /obj, but want to render multiple instances of that HDA in LOPs, using Material X shaders.
I don't want to have to manually assign material X materials to each instance in /stage.
Is there a way to assign the Material X shader defined in /obj/MyHDA/matnet1 to geometry in /obj/MyHDA before it's imported into /stage Solaris?
Thanks
Jeroen
User Avatar
Member
8551 posts
Joined: July 2007
Online
yes, just assign your materials either through the object's Render/Material parm or inside of the object using Material SOP as you usually would

they should import into LOPs just fine
Edited by tamte - April 27, 2023 23:28:34
Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
159 posts
Joined: July 2010
Offline
Good to know. I'll give that a try.
Thanks
  • Quick Links