I noticed that you are permitted to define a Material X shader in the /obj object context.
I'm creating an HDA in /obj, but want to render multiple instances of that HDA in LOPs, using Material X shaders.
I don't want to have to manually assign material X materials to each instance in /stage.
Is there a way to assign the Material X shader defined in /obj/MyHDA/matnet1 to geometry in /obj/MyHDA before it's imported into /stage Solaris?
Thanks
Material X in /obj Context, Assigning in LOPs?
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