I have fed some geometry with a Material (texture map) in to a Copy node and then checked Pack and instance.
This stops the material from being renderable. Is there a way to retain the packed state and still render the Material on the geometry?
How to keep a Material on packed geometry?
945 4 1- litote
- Member
- 230 posts
- Joined: July 2013
- Offline
- Enivob
- Member
- 2568 posts
- Joined: June 2008
- Offline
- litote
- Member
- 230 posts
- Joined: July 2013
- Offline
I am using Mantra (Houdini v18.5). It does not render a Material if I use a Duplicate node or a Copy to Points node and check "pack and instance".
I found the issue: In Mantra ROP you must set Rendering tab-Render tab-Declare Materials: Save All Materials and Shaders
I found the issue: In Mantra ROP you must set Rendering tab-Render tab-Declare Materials: Save All Materials and Shaders
Edited by litote - June 27, 2023 00:45:50
- tamte
- Member
- 8622 posts
- Joined: July 2007
- Offline
- litote
- Member
- 230 posts
- Joined: July 2013
- Offline
-
- Quick Links