For example, from this:
To this:
In other words I'd like to dissolve all the edges that connect two co-planar faces. How could I do this procedurally?
How to merge co-planar primitives?
2418 8 1- raincole
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You can do it using the Group SOP and Dissolve SOP:
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
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Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
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kks_manimatrix_
You can do it using the Group SOP and Dissolve SOP:
Sorry for the off-topic, but what setting are you using in order to mix 3D scene view and nodes together like in your screenshots? Thanks in advance!
I wrote a custom Python Qt extension to do so. I talk about it in detail here (after 30 min or so):
Feel free to send an RFE to SideFX if you want to see this feature in H20
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
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