How do I set a HDA mesh to have no collision in ue4?

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How do I set a HDA mesh to have no collision in ue4? By default it uses every polygon for collision. When I try to set the mesh in my scene to ‘no collision’ it changes back to Block All when I press play. All suggestion welcome!

Ignore the ramblings of a madman... when I came back to this the next day, it was all working as expected. Nothing to see here, move along
Edited by evilpikmin - Sept. 21, 2021 13:46:33
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In case anyone else finds this and needs to do something similar, this is from another post and is how I set NoCollision on my HDA generated meshes in unreal:


use a generic uproperty attribute, but the collision presets are a special one, as its internal value is named differently:
  1. add a “unreal_uproperty_CollisionProfileName” string attribute.
  2. Set its value to the name of the collision preset you want to use, “Block All” in your case.

Hope this helps somone
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evilpikmin
CollisionProfileName
Hey! Could you provide an example of this please, ty!
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