is it editmaterial's bug or I misunderstand it?

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In solaris, when i use editmaterial to lodad one material from materiallinker, some nodes changed to GenericShader. if i edit some other shaders such as ArnoldShader, all nodes bacame GenericShader.
can it fully reconstruct the shadingnet?
https://vimeo.com/user3971456/videos [vimeo.com]
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If I remember correctly, there is no custom shader translator for Arnold, so the default is always just a generic one.
https://www.sidefx.com/docs/houdini/solaris/shader_framework.html#writing-a-custom-shader-translator [www.sidefx.com]
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