But very often I’m using multiple UV’s. So I was wondering if anyone knows how to add some kind of selection menu or input field to select a different uv map.
I’ve been fiddling around in he dark, but no luck so far.
toonafish
I edited the default Redshift Material Vopnet so I can add an OpenGL texture like in this tutorial :
But very often I’m using multiple UV’s. So I was wondering if anyone knows how to add some kind of selection menu or input field to select a different uv map.
I’ve been fiddling around in he dark, but no luck so far.