Hello there,
I'm trying a new MaterialX workflow in Houdini to texture my environments. I use the mtlxmix node for mixing materials but, since I'm quite picky, I'd like to see the result in the viewport to paint the attributes in realtime.
Is there any recommended way to display the mix result in the viewport? For example tweaking the node code.
Thanks in advance!
Display mtlxmix in GL Viewport
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adromalexanderIs this planned to implemented in the future? Would be cool.
The GL materialX implementation doesn't allow you to mix materials, only parameters to a single material.
Only by mixing the individual parameters together, since there isn't enough room in the deferred render buffer we use for multiple material sets. That will probably work for most cases, though if you blend smoothly from one to another it might look a little off.
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