multiple UVs Solaris

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Trying to use Solaris / Karma in a very basic project with multiple UVsets for an object.

But does anyone know how to work with multiple UV's in Solaris / LOPS ?

I imported an object with multiple UV sets and I'm trying to assign them to different textures in Solaris, but I've been struggling for a while now without any success. I can see them just fine in the imported SOP.

Somewhere I saw I had to use the "mtlxgeompropvalue" ( of course :-/ )to assign a different UV map then the default "uv" but that doesn't seem to work.

It seems to pick up a different UVmap, but different coordinates depending on if plug it into a "mtlxtiledimage" or a "mtlximage" .
A bug maybe ??

The only way seems to be to rename a the UV I want to use to "uv" with the "atribute" rename in the imported SOP.

But in this case this is not a useable workflow. Heck, I can't even check UVmaps in Solaris, what a mess ....

So what I'd like to know is if anyone has figured how to assign different UV's to different textures from imported SOPs to Solaris mtlx materials.

Thanks.
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toonafish
Somewhere I saw I had to use the "mtlxgeompropvalue" ( of course :-/ )to assign a different UV map then the default "uv" but that doesn't seem to work.

Yes, that's the correct node. It's working for me when I tried it. Pay attention to the name and size of the primvar on the mesh by looking at the Scene graph details pane.

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multi_uv_sets.png (1.4 MB)

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Aaaah, it's the "vector3" signature instead of the default "Float" !!

Silly me....

Thanks a lot mister Smack :-)

Would you also know to to check / see a UVmap in Solaris, instead of having to switch to SOPs every time ?
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I was wondering if you guys could help me please. I've downloaded a couple of characters and animations from Mixamo. Some have multiple UV sets (1001-1002)(UDIM), how can I set up a material X network to use the correct uv maps
and texture files? I searched online for tutorials but couldn't find anything

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Capture2.JPG (323.2 KB)

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