Hi again.
I think, it simply for advanced houdini users.
I have scene in Maya. I need a camera from this scene.
I know how import maya camera with animation+trasforms, focal-apperture formulas, image backplane. All nice.
but.
Maya have really stupid magic camera future named “Overscan”, “Fit horisontal”, “Fit vertical”. When i work in maya before, i never use this magic future.
How i can import camera with this set`s? image rendered in maya, with this strange camera prefs (it override some invisible for human eyes camera values) is look some different, than houdini rendered image.
I think - this can be imported as a 3 constants for houdini camera “screen window size”.
Someone know this stupid magic values?
Big thanks for answers..
Maya camera "overscan" "fit" constants
8789 5 1- live_fx
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- goldfarb
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do a search on these forums and over at www.odforce.net AND search the Houdini Mailing List Archive > http://www.sidefx.com/index.php?option=com_mailarchive&Itemid=212 [sidefx.com]
Maya camera issues come up all the time…
hope that helps
Maya camera issues come up all the time…
hope that helps
- tstex
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- live_fx
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- tstex
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Eeek.
I don't know if you'll find anything online about that. Unless someone here has that formula handy, you have a few options - and they are all time consuming:
1./ You're going to need to calculate the settings yourself. You'll need to work out what overscan is doing, and try and come up with a new camera conversion formula. One way to verify your formula is to compare .rib files exported from each package.
2./ You need to have the person using “Overscan” re-render using “fit horizontal”.
Best of luck!!
Cheers
I don't know if you'll find anything online about that. Unless someone here has that formula handy, you have a few options - and they are all time consuming:
1./ You're going to need to calculate the settings yourself. You'll need to work out what overscan is doing, and try and come up with a new camera conversion formula. One way to verify your formula is to compare .rib files exported from each package.
2./ You need to have the person using “Overscan” re-render using “fit horizontal”.
Best of luck!!
Cheers
- live_fx
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