IK / joint orient

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I am new in Houdini so please go slow

How do I make IK handel and how do I change joint orient on bones?


thanks
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there is a section in the documentation that covers these questions…
if you're new, and coming from Maya by the sound of your question, you'd be much better off looking through this section of the docs.

if you run into any problems just shout.
Michael Goldfarb | www.odforce.net
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SideFX
www.sidefx.com
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I have figure out how top make IK, but for joint orient I did't Can you help?
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There's no “orient joint” concept in Houdini as they are bones, not joints. The bones are oriented exactly as you see them. The negative Z axis always point towards the tip of the bone. The positive X axis points up towards the flat portion of the bone.
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there really isn't such a thing in Houdini…

can you describe what you're doing or provide a hipnc file?
Michael Goldfarb | www.odforce.net
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SideFX
www.sidefx.com
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hm whell I come from Maya and I simple want to see is there such a thing, it's bad news that there is not This put dark cloud on character animation, or am I wrong?
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The fact that Houdini simply does things differently than Maya does not put any dark cloud on it. Quite the opposite.
The toolset is different, the concepts are different. There are no joints in Houdini, it uses bones (like XSI does for example). So there is no need for a joint orient tool, which only exists in Maya to deal with a very specific problem related to the Maya way of doing things.
Read the help on character features/animation, and explore the Toon Character on the AutoRig shelf and you'll see a lot of powerful character tools.

Dragos
Dragos Stefan
producer + director @ www.dsg.ro
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ah just got use to maya hehe
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