light glows

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Ok, I know this is stupid and cheezy, but if anyone has used 3ds Max, post-render effects … where you can easily put the glow on the lights. I'm wondering if there is anything even close to that in Houdini in terms of short-setup-time.

I know how to do it the hard way, and can think of a few setups for it, but are there any light glowing features hiding out anywhere?
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Does the Defocus COP work?
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Well, post-render filters definitely work as normal image processing tool. The only thing is that they bake result into a final render, which is pretty bad actually. Can't you just use Glow in COPS?

Alternatively use glow atmosphere shader attaching atmosphere object to a light. Hope it still is present in H9.


cheers,
sy.
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Hey Andrew,

There used to be a Fog shader that would make lights “glow” in 8.2, gone in 9 of course but it should work in 9. I don't have time to ressurect it right now, but you should be able to copy the VOPnet in 8.2 and paste it into a Fog VOPnet in 9.

I used it for lightsabers, engine glows, lasers etc. I _think_ it would raytrace correctly into reflections etc too but I don't remember.

COPs are good too but a lot more work.

cheers,

PeteR B
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yeah I've played around with the fog in 8, I remember it being a huge pain to get to work but the docs were so scarce I think I was missing a few steps or practicalities.

But yeah I'm guessing COPs and render layers are the way to go. I didn't need all that for this simple thing I'm doing I was just hoping there was a more straightforward way (Ironically, I've never needed those features in Max and viewed them largely as junk to play with)

Thanks for the help guys!
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Thanks for the tips, yeah the defocus ended up working the best with a vops-animated shader and M-blur.

http://www.andrew-lowell-productions.com/andrew-lowell-productions/download/01_motion_generated_synthesis.mov [andrew-lowell-productions.com]
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