normalmap

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hi,
has anyone an idea, how to render a “normal-map” like in maya or max with houdini ????

just for better understanding : ( this was done with maya ) ops:

http://odforce.net/forum/index.php?act=ST&f=15&t=1008&s=848611106d72cc16be5ba1e1dceef203 [odforce.net]
Michael Fuchs -|- Owner Sparkling Design -|- Austria

Sparkling Design [sparkling-design.com]
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Trivial.

Two simple ways:

1) mantra output driver deep raster and choose N for the Vex Variable and render. In Mplay, just choos N as the view and there you are.

2) in VOPs, just put down a render globals and wire N in to Cf, drag any of the vops on to your object, render, voila.
There's at least one school like the old school!
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ok thanks jeff,
that's easy, I use the VOP version.

but how I go from step 2. to 3. ??
I have tried “mantra -u myobj:uv” –> always a black frame
Michael Fuchs -|- Owner Sparkling Design -|- Austria

Sparkling Design [sparkling-design.com]
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Just making sure, but do you have vertex (as opposed to point) uv's on your geometry?
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I get the same… black frame. And I am using vertex attributes. :cry:
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but it works in 5.5.305

:?
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I posted a test here:
http://odforce.net/forum/index.php?s=6de1b548eaf0b169d76c13b5f3236853&act=ST&f=15&t=1008&st=0&#entry6820 [odforce.net]
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