Hey Mike,
Mike_RB
Can anyone tell me the basics on parenting things like spring constraints and wire pin constriants to animated objects (obj level transforms) (nulls, geometry).
You can look into using the Rivet Object or Object Merge SOPs to read in the Geometry with World Space transforms with the centroid() function. Not real constraints like in other packages but should get the job done.
There are constraints in DOPs but that's simulation so might not be what you want. Else, please provide specific examples of what you want to do & we should be able to provide more information.
And can someone point me in the right direction for adding a size attribute to particles, and them ramping it up over thier lifetime? Same with fading them out. That would a big help as the size thing seems to be stumping me.
Look into using a Property POP, Misc tab & turn on Uniform Scale. You can use an expression like
fit($LIFE,0,0.5,0.1,1) where $LIFE is in seconds or
fit($AGE*$FPS,0,5,0.1,1) where $AGE*$FPS returns frame number which is easier to think in terms of, IMHO.
The same applies to Alpha but you can use the Colour POP with a Ramp control. Be aware of the Lookup parameter where it's based on the total number of frames so you should change it to $LIFE.
As usual, there are many ways to do what you want in Houdini so you can put down a Point SOP and control Alpha & Particle Scale too.
In each OPerator, you can click on the ? button in the parameters to get Help where there should be examples.
Hope the above helps!
Cheers!
steven