Model: Out of the center of His World
6928 8 3- ebonixs
- Member
- 16 posts
- Joined: July 2008
- Offline
This is my first time using Houdini 9.5 and I have one question… I've imported an image made in 3DS Max into Houdini for the purpose of rigging and testing it in GG's Torque Game Engine. After importing him, the model seems to be “out of the center of his world.” How to I align him to the center of his world if possible. Attached is a jpeg image displaying the issue. Thanks!
- photex
- Member
- 119 posts
- Joined:
- Offline
- ebonixs
- Member
- 16 posts
- Joined: July 2008
- Offline
- anon_user_35262626
- Member
- 22 posts
- Joined: July 2008
- Offline
- ebonixs
- Member
- 16 posts
- Joined: July 2008
- Offline
- Allegro
- Member
- 696 posts
- Joined: March 2006
- Offline
Try sticking down a transform node after his geometry
Enter the following expressions into the three translate parameters
-centroid(opinput(“.”, 0), D_X)
-$YMIN
-centroid(opinput(“.”, 0), D_Z)
This should center your character on the X and Z axis, and place him so that the bottom of his geometry is level with 0 on the y axis.
Enter the following expressions into the three translate parameters
-centroid(opinput(“.”, 0), D_X)
-$YMIN
-centroid(opinput(“.”, 0), D_Z)
This should center your character on the X and Z axis, and place him so that the bottom of his geometry is level with 0 on the y axis.
Stephen Tucker
VFXTD
VFXTD
- photex
- Member
- 119 posts
- Joined:
- Offline
- frogspasm_deux
- Member
- 77 posts
- Joined: July 2006
- Offline
- Allegro
- Member
- 696 posts
- Joined: March 2006
- Offline
-
- Quick Links