Voxel Smoke / Emission
13319 21 2- circusmonkey
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When using voxel fluids and “Source from ” where can I find the size of a voxel ( just interested ) as the sidefx example uses the smoke object to obtain this information. Which is of course outside DOPS. would that information be in Dops also
Using the “ source from ” smoke /fire what would be best practice for breaking up the emission of the smoke so its not so uniform ? . Should this done via a volume shader or controlled somehow in the Auto Dop network. After poking around I have not had much luck finding anything
R
Using the “ source from ” smoke /fire what would be best practice for breaking up the emission of the smoke so its not so uniform ? . Should this done via a volume shader or controlled somehow in the Auto Dop network. After poking around I have not had much luck finding anything
R
Edited by - Aug. 20, 2008 01:48:13
Gone fishing
- Allegro
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Video 5 covers this, and I'm pretty sure one of the earlier ones mentions it too.
http://www.sidefx.com/index.php?option=com_content&task=view&id=1301&Itemid=132 [sidefx.com]
The more radical your noise, the more varied your source will be.
http://www.sidefx.com/index.php?option=com_content&task=view&id=1301&Itemid=132 [sidefx.com]
The more radical your noise, the more varied your source will be.
Stephen Tucker
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You can source from object, but still do an isooffset in the geometry level (the same as what gets dropped down when you do smoke from object) By Sourcing from a volume primitive instead of a polygonal one, you can add noise into it (with the volume mix node) which can be randomized volumetrically.
Stephen Tucker
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- IndyZoneCo
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I've been trying to do an atmospheric volume fog like this with a spotlight shining through the fog that shows its cone. Shining a spotlight through the an isooffset volume does not produce the cone.
Theoretically, the atmosphere cone should show up as the light gets picked up by each volume substep. (or so I've been told.) What else is missing? Hip file is attached (modified from circusmonkey's setup). Can anyone take a look at it?
Theoretically, the atmosphere cone should show up as the light gets picked up by each volume substep. (or so I've been told.) What else is missing? Hip file is attached (modified from circusmonkey's setup). Can anyone take a look at it?
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Just a note: there is a new “Timeless” option on the File DOP that might help ease that pain.
The Journal on Tuesday, September 2, 2008
Houdini 9.5.217: DOP Networks have a new Timeless option which allows them to cook without concern for history. This allows networks that merely read in a baked .sim sequence, for example, to load only the current frame rather than all the frames up to the current frame.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
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