Hi,
I've read a bit about the shatter tool and it seems as though a lot of people are having trouble with random polys sticking out of objects with the inside surfaces option turned on. SO…
If I can't break apart objects with ‘shatter’ how do I go about cutting extruded FONT ‘manually’ into solid chunks that I can smash apart?
How to cut font object into solid chunks?
4275 5 1- benandaim
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- mrCatfish
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Here is an example using a manual method, the shatter tool and kfracture (which I got off the exchange… nice!!). I have built a very very simple DA to cut up the bottle.
Note that shatter does a bogus job of calculating the groups, (which I'm going to report as a bug). You should delete the groups it makes and re-make them, (as I have shown). Problem is that it invariably includes an infinitely thin edge as a separate group, which causes RBD sims to grind to a halt and be very funky. Note in my example that shatter made 36 prim groups, but when I remade them, there were only 35.
Sean
Note that shatter does a bogus job of calculating the groups, (which I'm going to report as a bug). You should delete the groups it makes and re-make them, (as I have shown). Problem is that it invariably includes an infinitely thin edge as a separate group, which causes RBD sims to grind to a halt and be very funky. Note in my example that shatter made 36 prim groups, but when I remade them, there were only 35.
Sean
Sean Lewkiw
CG Supervisor
Machine FX - Cinesite MTL
CG Supervisor
Machine FX - Cinesite MTL
- benandaim
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benandaim
I'm getting an error when I open the .hip file (see attached)
:cry:
You can upgrade to .230.
These messages are probably harmless - the “Timeless” parameter was only added in 9.5.217, but it's probably set off anyway. (Which is the same as before it ever existed).
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
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