To put it short, what is one supposed to be able to do with P?
I guess something like that would be used internally for projections, but there must be a reason for exposing and load/saving it?
eetu.
P[w]
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As an added question, is there a way to access P in a shader?
The reason I'm asking - I'm rendering very heavy point clouds, and the P
values take up 25% of the .bgeo (and I have a feeling they take up memory as well).
I'd like to use that data for something useful, like age, as it has to be there.
eetu.
The reason I'm asking - I'm rendering very heavy point clouds, and the P
values take up 25% of the .bgeo (and I have a feeling they take up memory as well).
I'd like to use that data for something useful, like age, as it has to be there.
eetu.
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eetu
As an added question, is there a way to access P in a shader?
The reason I'm asking - I'm rendering very heavy point clouds, and the P
values take up 25% of the .bgeo (and I have a feeling they take up memory as well).
I'd like to use that data for something useful, like age, as it has to be there.
eetu.
That's probably a bad idea. Though it may be possible to overload the Pw, it may have unexpected side-effects in some areas of code (i.e. projections). The Pw is closely intertwined with the P variable.
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