Animated parameters in vop sop?

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Hello!
I'm playing around with vop sop and I want a null object position to affect my vop sop attribute. I can actually create a relation between my null and the vop sop, but the minute I want to animate the null, I get an error message in the vop sop, saying there cannot be attribute within vop sop that are affected by time(or something like that)….

So the question is, can I use animated object to drive parameters in the vop sop, or this can't be done in any ways?

Thanks alot! I attached my scene to this post…

Attachments:
vop_sop_animate.hipnc (117.9 KB)
vop_sop_animate.jpg (124.6 KB)

JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
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Hi JR,
In short, don't put any animated channels in your VOP network, put them in your VOP SOP instead.

Attachments:
vop_sop_animate_164_edit.hipnc (118.6 KB)

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thanks dajuice!

I'll have a look!
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
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Aaaah that makes sense! thanks Dajuice!
How do you put the parameter directly in the vopsop?
I can't find the edit parameter option that I usually have when I click on the gear icon in the parameter panel…?
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
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Heya,

The idea here is to create a parameter vop, piped into the value that you wish to animate. This will create appropriate fields at the top level of the vop-sop. (at the sop level, assuming that it's a sop-vop)

Just jump back out ‘outside’ the vop-sop network (the new parameter field should already exist in the parameter panels), and apply the animated channel at the top level of the definition. ie: at the interface created by the vop-sop.

Lemme know if you need more clarification.

G
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Thanks keyframe!
it's crystal clear now….so simple actually!
JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 [vimeo.com]
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