I plan to make a dune, light wind flow away.
than some turbulence, more and more strong, finally sands swirl to a sand storm.
But at first, i really dont know how to make a good sand flow effect, it's easy for maya, but hard for houdini for me. somebody could tell me some tips or give me some advices?
Sand Dune Effect.
18521 20 0- dim1984kimo
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- jason_iversen
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I would say you should look at the FX Tools shelf and check out the Heavy Smoke setup. This might be a good way to render it.
Cheers,
Jason
PS. You must download this Shelf yourself - do you know where to find it?
Cheers,
Jason
PS. You must download this Shelf yourself - do you know where to find it?
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
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- goldfarb
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http://www.youtube.com/watch?v=hUzS_ympAAI [youtube.com]
This is my target effect's movies,
this was made by maya, I think Houdini will make it better.
What should I add in this scene will be better?
This is my target effect's movies,
this was made by maya, I think Houdini will make it better.
What should I add in this scene will be better?
- dim1984kimo
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- dim1984kimo
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I made a new one…but this hip file havent clear up, forgive me about this.
by the way , I still cannot use FX TOOL, who could show me step by step? plz!
I have had particle dynamic, but I need more detail like my first reference picture.
Thank you all, I love you guys.
Just one more render trick and tip!
by the way , I still cannot use FX TOOL, who could show me step by step? plz!
I have had particle dynamic, but I need more detail like my first reference picture.
Thank you all, I love you guys.
Just one more render trick and tip!
- goldfarb
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- dim1984kimo
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Hi dear all,
I made three version, please check them out.
http://www.youtube.com/watch?v=buG-maMkWeA [youtube.com]
with anti-dirrection force and decrease wind force.
http://www.youtube.com/watch?v=m2BnSTr-_qU [youtube.com]
heavyWind version .
http://www.youtube.com/watch?v=-3zkPtiw7xc [youtube.com]
with latest version, but render ball size bigger 50% (oringinals are 0.01, this is 0.015)
these movies are low quility,
you can check hip file out. this time I add bgeo file, sorry about without it before.
I made three version, please check them out.
http://www.youtube.com/watch?v=buG-maMkWeA [youtube.com]
with anti-dirrection force and decrease wind force.
http://www.youtube.com/watch?v=m2BnSTr-_qU [youtube.com]
heavyWind version .
http://www.youtube.com/watch?v=-3zkPtiw7xc [youtube.com]
with latest version, but render ball size bigger 50% (oringinals are 0.01, this is 0.015)
these movies are low quility,
you can check hip file out. this time I add bgeo file, sorry about without it before.
- dim1984kimo
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Here are some new reference movies, have a look.
http://www.youtube.com/watch?v=uajFQ0rBVXg [youtube.com]
http://www.youtube.com/watch?v=UmiIj2Yl7-g [youtube.com]
http://www.youtube.com/watch?v=vr-xPrt3GGY [youtube.com]
http://www.youtube.com/watch?v=-RghoYj9s9U [youtube.com]
I try to make fluid fast , but I notice that are hard to keep its shape.
I want them move fast and still keeping their shape.
What attr should I set?
http://www.youtube.com/watch?v=uajFQ0rBVXg [youtube.com]
http://www.youtube.com/watch?v=UmiIj2Yl7-g [youtube.com]
http://www.youtube.com/watch?v=vr-xPrt3GGY [youtube.com]
http://www.youtube.com/watch?v=-RghoYj9s9U [youtube.com]
I try to make fluid fast , but I notice that are hard to keep its shape.
I want them move fast and still keeping their shape.
What attr should I set?
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http://www.vimeo.com/4222417 [vimeo.com]
I done another one,
just have a look and say something please.
thanks!
I done another one,
just have a look and say something please.
thanks!
- buki
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i think it looks really good!
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
- dim1984kimo
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Thanks, I made three different layers for this scene, two particle's layers by houdini, last one are maya fluid.
maya fluid is easy for me, but H10 have new one I interested. Pyrofx.
http://www.vimeo.com/4255938 [vimeo.com]
http://www.vimeo.com/4255988 [vimeo.com]
mirror here.
maya fluid is easy for me, but H10 have new one I interested. Pyrofx.
http://www.vimeo.com/4255938 [vimeo.com]
http://www.vimeo.com/4255988 [vimeo.com]
mirror here.
- omegan
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- dim1984kimo
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http://forums.odforce.net/index.php?showto…l=sand&st=0 [forums.odforce.net]
this topic have a good idea I wanna add.
but I am not sure how to make particles collision self? or they were replaced by some small objects?
Are these two different way all could make it happen?
I tried to make something like it in my project, but I can not make them be influenced by forces, such as wind.
If I use particle and replaced by an object, then I notice their edges never collision each other.
If I use DOPs and make an object creates objects by expression in “creation frame”, such as “ if($FF%10==0,$FF,0) ”. They just have a great collision but no force can influence themselves. They run like a robot.
How come ? and what should I do?
someone can answer me, please?
this topic have a good idea I wanna add.
but I am not sure how to make particles collision self? or they were replaced by some small objects?
Are these two different way all could make it happen?
I tried to make something like it in my project, but I can not make them be influenced by forces, such as wind.
If I use particle and replaced by an object, then I notice their edges never collision each other.
If I use DOPs and make an object creates objects by expression in “creation frame”, such as “ if($FF%10==0,$FF,0) ”. They just have a great collision but no force can influence themselves. They run like a robot.
How come ? and what should I do?
someone can answer me, please?
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