Render region question
7762 9 1- Dageris
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- Dageris
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Hey guys well now it seems not to be working at all. I have a simple scene with a camera and light plus a sphere. I also have a mantra node, when i draw a render region i get this message from the console. And if i draw another render region houdini crashes on me.
IMG_TileWrite::socketWrite: No such file or directory
mantra: Error writing data to image device
IMG_TileWrite::socketWrite: No such file or directory
mantra: Error writing data to image device
- symek
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Dageris
Hey guys well now it seems not to be working at all. I have a simple scene with a camera and light plus a sphere. I also have a mantra node, when i draw a render region i get this message from the console. And if i draw another render region houdini crashes on me.
IMG_TileWrite::socketWrite: No such file or directory
mantra: Error writing data to image device
I'm assuming you are on Windows, right? I'm not sure what is causing it but render region is highly unstable on Windows, it works, it doesn't, or it crashes your machine - perhaps it depends on video hardware/driver issues. As I've never had any problem with that on Linux (except rather slow feedback), I try to live without it on Windows (though my brand new machine on Vista and quadro 3600M doesn't make me any troubles here). Well, I'm afraid it doesn't help you too much ops:
cheers,
skk.
- Dageris
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Thanks for the reply Telling me it is unstable on windows is helpful. Yes i am on windows vista 64bit. So it if it is highly unstable on windows, assuming its not my hardware which it could be, then why include the feature
Heres my specs
Amd phenom 9850 quad core 2.5ghz
4gigs of ddr2 ram at 1066
500gig hard drvie
512mb ati HD3870
ati catalyst 9.5 drivers
Heres my specs
Amd phenom 9850 quad core 2.5ghz
4gigs of ddr2 ram at 1066
500gig hard drvie
512mb ati HD3870
ati catalyst 9.5 drivers
- rafaels
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well, I believe they include the feature cause it works for most people and in a case like yours the right thing to do is fill up a bug report and wait until they have it fixed in a future version. I've done this in the past and saw them fixing things within one or two releases. Unfortunately I don't think anybody can account for the diversity of hardware combinations out there, right?! Could be anything.
all the best
all the best
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- Dageris
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- symek
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- stevenong
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Hi,
You should check out this thread [sidefx.com] to see if it helps.
Also, you should try updating to the latest build to see if it helps.
Cheers!
steven
You should check out this thread [sidefx.com] to see if it helps.
Also, you should try updating to the latest build to see if it helps.
Cheers!
steven
- Dageris
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