Hi all,
I was wanting to know how to make a pyro explosion dissipate away after about 60 frames. Im doing it to create a small explosion. I have attached a link to a video describing what I mean. If you run the regular pyro sim (fireball), it continues to emit smoke even after the first fireball. I would like the smoke to dissipate about 1-2 seconds after the initial fireball but im not sure how to do that. Can I get some assistance please? Thank you very much.
Hairston
Here is the link: http://www.youtube.com/watch?v=uf2FIupkOYE [youtube.com]
How do you make a pyro sim dissipate after a number of frms?
11838 6 1- hairston630
- Member
- 96 posts
- Joined: March 2009
- Offline
- jason_iversen
- Member
- 12469 posts
- Joined: July 2005
- Offline
Hi there,
Perhaps look into the Gas Dissipate DOP? It might do what you need.
Cheers
Jason
Perhaps look into the Gas Dissipate DOP? It might do what you need.
Cheers
Jason
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- hairston630
- Member
- 96 posts
- Joined: March 2009
- Offline
I did try the gas dissipate but it causes the actual motion of the smoke and flame to fizzle out. I want the object that is emitting the simulation to stop emitting the smoke and flame…its kind of doing the reverse effect. I have also tried keyframing the evaporation but it doesnt work the way I want it too. The video attached describes what I want to a T. Thanks for your help thus far none the less.
Hairston
Hairston
- tamte
- Member
- 8555 posts
- Joined: July 2007
- Offline
hairston630
…I want the object that is emitting the simulation to stop emitting the smoke and flame…
Hairston
you can keyframe Activation parameter on Source Relationship DOP (usually the last node if you have set up sim from shelf)
or if you are using pyro, you can keyframe smoke amount as well
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- hairston630
- Member
- 96 posts
- Joined: March 2009
- Offline
tamtehairston630
…I want the object that is emitting the simulation to stop emitting the smoke and flame…
Hairston
you can keyframe Activation parameter on Source Relationship DOP (usually the last node if you have set up sim from shelf)
or if you are using pyro, you can keyframe smoke amount as well
Is the smoke amount the same as soot smoke amount found in the simulation tab of the pyro? I didnt see that particular parameter.
- tamte
- Member
- 8555 posts
- Joined: July 2007
- Offline
- hairston630
- Member
- 96 posts
- Joined: March 2009
- Offline
-
- Quick Links