how import geometry to grid
6120 11 1- jhardy
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jhardy
too funny! Now… let's have an answer that works… Thanks.
uh, nice…
you can try the documentation.
I thought the import tool acted like the primitive creation tools (I've never used the Import Geometry Tool till just now) but I guess it doesn't.
if your geometry is not ‘at the origin’ then you can use the transform SOP
put the following values in:
Transform : -$CEX, -$CEY, -$CEZ
Pivot : $CEX, $CEY, $CEZ
depending on the geometry this will get you pretty close.
- ragupasta
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ty is short for Translate Y
you really should go through the tutorials here:
http://www.sidefx.com/index.php?option=com_content&task=blogsection&id=14&Itemid=132 [sidefx.com]
you really should go through the tutorials here:
http://www.sidefx.com/index.php?option=com_content&task=blogsection&id=14&Itemid=132 [sidefx.com]
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- ragupasta
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arctor
Transform : -$CEX, -$CEY, -$CEZ
As arctor said. This should do the trick. Make sure that in the pivot area of the transformSOP you dial in $CEX, $CEY, $CEZ (no minus sign in this one), and in the translate channels you dial in -$CEX, -$CEY, -$CEZ.
If you cant get it to work, upload the mesh and i'll take a look.
Or manually place it, by dropping a transformSOP down, and hitting enter over the viewport and drag it via the transform handles.
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ragupastaarctor
… Make sure that in the pivot area of the transformSOP you dial in $CEX, $CEY, $CEZ (no minus sign in this one)…
setting pivot is not necessary since you are only translating
just fill in the translate channels (-$CEX,-$CEY,-$CEZ)
or
if you want it to sit on grid: -$CEX, -$YMIN, -$CEZ
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- jhardy
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