I want to reduce render time for millions of particle (2 million in my current file). For now mantra takes 20-30 mins per frame.
Of late i am researching on particle rendering inspired from krakatoa(Max plugin). I have managed to create a wedge simulation otl. So i would actually work on a few thousand but can distribute and simulate millions with different seed and that too in less than 4-5mins.
Now the issue comes on rendering. I have a custom constant shader with edge fall of to make particles soft. i Dont wanna use Render as points or they lose the softness. I even tried writing ifd and modifying parameters directly to save re render write read process. But ended up in 200-300MB ifd per frame files. which still take 5-10 mins to render per frame.
I had tried using cluster this, even added my custom script to multiply particles at render time. But im not getting enough control nor the desired look. The render looks like bunches of particles traveling.
Please suggest a way to speed up my renders. Or if anyone has made a krakatoa like plugin. Kindly guide me to the same.
Thanks




