I've posted up a 3D Coat to Houdini tutorial. Works equally on Windows, OSX and Linux, with any version of Houdini.
For those that don't know, 3DC is a very easy to learn but powerful 3D Paint, UV, Retopo and Voxel Sculpting app. I like it because it's good, cheap and runs on all three platforms
Cheers,
Peter B
Cheers,
Peter Bowmar ____________ Houdini 20.5.262 Win 10 Py 3.11
I'm going to do another at some point that updates that one, there are a few things different with loading .ptx in.
But I have to say it's a beautiful workflow, no tedious UV'ing and just paint right there in 3D (or GImp/Photoshop as a projection), see you displacements, spec, everything.
Cheers, Peter B
Cheers,
Peter Bowmar ____________ Houdini 20.5.262 Win 10 Py 3.11
IMHO, if SideFX and Pilgway could get together to automate the workflow even more, I bet almost everybody would be willing to pay say extra $100 - $200 on top of H11 to get the bundle. And it would, indeed, make Houdini whole.
Sorry, didn't test the 3D-Coat workflow…the samples from the ptex.us site are working with the reverse sop…do you use the PTexture Node in your shader?
I found the reason why 3d-coat PTex dosen't work in houdini. It´s because .obj format. Right now 3d-coat writes it as:
f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 … (which is correct way but houdini has some problems to understand it when used with Ptex)
if I change it into this:
f v1//vn1 v2//vn2 v3//vn3 … (samples from ptex.us use this way)
It works and I get beatiful Ptextures. It seams that it's more houdini issue than 3d-coat. Hope we can find a solution. It's not so hard to write a script to change the .obj file but it should not have this kind of issue in the first place. Thanks.