Methods of Creating holes in polygon. (modeling question)
15639 18 2- James_Burg
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Right now i have two general known ideas how to create holes in polygon
1. push the polygon points to create hole.
2.using boolean method.
my questions are:
how do i create more points\edges on the polygon to push it after and generate the hole/
i added polygonal model with tube to detriment the hole , if some one want to show us how to make the hole using both ways.
we wish to animate the hole.
big thanks for any one who willing to help.
1. push the polygon points to create hole.
2.using boolean method.
my questions are:
how do i create more points\edges on the polygon to push it after and generate the hole/
i added polygonal model with tube to detriment the hole , if some one want to show us how to make the hole using both ways.
we wish to animate the hole.
big thanks for any one who willing to help.
- Simon
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- James_Burg
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- Simon
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- James_Burg
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- Pagefan
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- Neoblink
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- Pagefan
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- James_Burg
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- James_Burg
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thank you !
Ok, now we have new problem ,
new file added.
1.how we keep the hole constant, while we move the driller handle
(doing what cookie suppose to do).
2.Cookie should be active only when the driller inside the Scapula.
if cookie active all the time and the driller is out of the scapula, everything disappear.
any new ideas ans thought are most welcome .
J.
Ok, now we have new problem ,
new file added.
1.how we keep the hole constant, while we move the driller handle
(doing what cookie suppose to do).
2.Cookie should be active only when the driller inside the Scapula.
if cookie active all the time and the driller is out of the scapula, everything disappear.
any new ideas ans thought are most welcome .
J.
- Pagefan
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- James_Burg
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- James_Burg
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Pagefan , if you want, send me your real name in private i will happy to add it to the credit when the it will be done.
what is the group you made with the expression `opname(“.”)`
i`m relative with not much experience with houdini
we still have problem with the cookie … too much mismatch
you can see it when you take diffrent place in the socket.
maybe change in some way the divisions in this topology could help.
great stuff with the “dynamic group” you made, i learn from you a lot.
big thanks
what is the group you made with the expression `opname(“.”)`
i`m relative with not much experience with houdini
we still have problem with the cookie … too much mismatch
you can see it when you take diffrent place in the socket.
maybe change in some way the divisions in this topology could help.
great stuff with the “dynamic group” you made, i learn from you a lot.
big thanks
- tamte
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the main problem is in scale of your scene, the objects are too small
just insert xform node before each input of cookie SOP with the uniform scale of 100
and one xform SOP after the cookie with the uniform scale of 0.01
your cookie should then behave more predictable
btw: dynamic groups are good but be aware that if there is no bone point inside of driller's bbox then nothing will be selected so no hole would be cut
and don't forget to fuse your model back after merging
you may need to reduce fuse tolerance since your model is so small
and if you want the hole to have sharp edges after merging just use vertex SOP to cusp normals by angle
just insert xform node before each input of cookie SOP with the uniform scale of 100
and one xform SOP after the cookie with the uniform scale of 0.01
your cookie should then behave more predictable
btw: dynamic groups are good but be aware that if there is no bone point inside of driller's bbox then nothing will be selected so no hole would be cut
and don't forget to fuse your model back after merging
you may need to reduce fuse tolerance since your model is so small
and if you want the hole to have sharp edges after merging just use vertex SOP to cusp normals by angle
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- James_Burg
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- Pagefan
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James, the next time they deliver a model first clean it up a bit (or let them clean it up a bit). As Tamte correctly pointed out, the scale is very small and that poses some problems. In the fuse node the tolerance is 0.001 you might need to set that to 0.0001 You should place the fuse sop after the cookie.
Also move the uv texture and uv edit to the end of the chain in the scapula node. Set the material on the object node material tab and not inside the object itself.
Also move the uv texture and uv edit to the end of the chain in the scapula node. Set the material on the object node material tab and not inside the object itself.
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