hello,
followup question after a few years,
i am using this to connect a cop to a vopsop, it works a frame 1, but when i play it it crashes directly, any ideas.
should mention the texture file and the particles are animated.
Found 5 posts.
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Technical Discussion » Unable to load texture 'op:...'
- Elwood
- 5 posts
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Houdini Lounge » VOP POP, help creating a point cloud from a texture
- Elwood
- 5 posts
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Hi thanks for the info,
forgot to mention i am a fairly new user, so i understand what would happend tih that in a DOP network, and also what is going on with the fit node,
but i do not get why is it simulating movement in the particles when the texture source doesnt change.
are you saying that i should change the setup, to have the particles beeing positioned in that fashion with no regards to actual particle position, in order to bypass the per frame calculations?
Thanks
#################EDIT###################
found a way around it stoppping the activation of the node.
thanks
#################EDIT###################
forgot to mention i am a fairly new user, so i understand what would happend tih that in a DOP network, and also what is going on with the fit node,
but i do not get why is it simulating movement in the particles when the texture source doesnt change.
are you saying that i should change the setup, to have the particles beeing positioned in that fashion with no regards to actual particle position, in order to bypass the per frame calculations?
Thanks
#################EDIT###################
found a way around it stoppping the activation of the node.
thanks
#################EDIT###################
Houdini Lounge » VOP POP, help creating a point cloud from a texture
- Elwood
- 5 posts
- Offline
hello,
i am trying to create a particle cloud from a texture, and have it move around later on using advect fields
however the particles generated, they start to move when i play the scene, even though i have no forces applied, the strangest thing is that they seem to have a goal based on and invisible wall, and i cannot figure this out.
i added the scene if anyone wants to check
any ideas are welcome.
Cheers
E
i am trying to create a particle cloud from a texture, and have it move around later on using advect fields
however the particles generated, they start to move when i play the scene, even though i have no forces applied, the strangest thing is that they seem to have a goal based on and invisible wall, and i cannot figure this out.
i added the scene if anyone wants to check
any ideas are welcome.
Cheers
E
Edited by - Jan. 16, 2012 09:54:01
Houdini Indie and Apprentice » vopsop noise question
- Elwood
- 5 posts
- Offline
Houdini Indie and Apprentice » vopsop noise question
- Elwood
- 5 posts
- Offline
Hello,
i am a new user of houdini, currently going thru video tutorials, and i had a problem with one of them.
about noise for displacement, there is a pattern that seems to be following an axis, i can easily see it when i crank up the values,
it is doing it with turbnoise and aanoise so i was wondering what i was doing wrong, or not doing.
there the file attached
thanks for any advice
Cheers
E.
i am a new user of houdini, currently going thru video tutorials, and i had a problem with one of them.
about noise for displacement, there is a pattern that seems to be following an axis, i can easily see it when i crank up the values,
it is doing it with turbnoise and aanoise so i was wondering what i was doing wrong, or not doing.
there the file attached
thanks for any advice
Cheers
E.
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