juliap
The problem with attributes not updating the parms on mouse move when InteractiveManipulation is on for the Evaluation Manager is fixed in 17.5.301. Note that the fix involves making the parm attributes internalSet. Since those are dynamic attributes, if you have existing scenes you will need to re-sync the assetNode (or at least re-sync the attributes) in order to be able to take advantage of this fix.
If you're trying this out and notice anything off with the way that parm Attributes are being applied to the parms, please let us know..
Hi and thank you so much for all this info until now! It was very helpful to get informed about the state of houdini engine.
Now i've just swicthed for Maya 2019.1 and instaled the lastest daily build and it works!